Back

Peon Battle (Placeholder Name)

This is currently in VERY early stages of development. Im still working on finishing a bunch of the main mechanics and stuff before actually starting to code in unity.

The best way to describe the game (or at least my idea of it) is a mixture between Advance Wars, Magic the Gathering, and Pokemon. It will (hopefully) be a Tactical RPG where people basically get to select Peons (simmilar to Commanders in MtG/Advance Wars), Attackers (basically the Pokemon/Spells [MtG]), and Items (think Held Items in Pokemon and Artifacts in MtG)

Im planning on have it work like Triple battles in Pokemon with an added element of resource management with a mana-like resource. Again, all of this is planned, but might not come into fruition. Also the game will be mainly local multiplayer

Mega Doc of everything I have so far